

In the United States, SeaWorld Adventure Parks Tycoon sold 290,000 copies and earned $5.4 million by August 2006, after its release in September 2003. In this mode, there are no limitations to what a player can and cannot do within the park grounds. The second is a sandbox mode where the player starts building their own park out of the given barren land and a certain budget. One is a mode where the player must complete certain tasks in the park (often pre-built) before moving on. (The San Diego, San Antonio, and Orlando parks.) It features two different modes of play.

The game puts the player in the position of managing SeaWorld parks from a 2.5D (isometric) perspective. It was also followed by a sequel, SeaWorld Adventure Parks Tycoon 2. It was released on October 22, 2003, and was published by Activision and developed by Deep Red Games.

SeaWorld Adventure Parks Tycoon is a business simulation Windows PC game that's based on the SeaWorld Adventure Parks.
